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Quake 3 Arena
Quake came out many years ago and was the apparent successor to Doom. It introduced proper 3D levels and characters along with a host of new features and play styles. It proved popular and a sequel was made, Quake 2 ditched the time travelling fantasy setting and opted for the old sci-fi yarn plot. Quake 2 had an average single player mode, and an average multiplayer mode. Soon it became obvious that many people were not bothering with playing through the story mode and instead just playing multiplayer, thus Quake 3 Arena was born.
Quake 3 Arena
[Q3A] returns to its futuristic fantasy setting, meaning that the levels
are well textured and not just the standard black futuristic panelling and
neon nightline scenario.
Q3A has many multiplayer modes ranging from team games to capture the
flag. The DC version of Q3A only supports 4 players in the multiplayer
games, which is a disappointment when you compare it with the PC'S 32+.
However Q3A multiplayer can be played on or offline. If you choose to go
on-line and battle then it will look very similar to the single player
mode, in the fact that your screen is yours. Whilst if you decide to play
multiplayer offline with your friends, then the screen will split
depending on the number of players. If you have no friends then the DC can
control some of the bots so you don't have to play with your self, single
handily, on your solo project..etc.
When Quake was
released on the PC many people opted for using the
mouse and keyboard set
up, and those PC 'enthusiasts' will say that this is the way Quake should
be played. However if you have never played Quake before then the pad is a
good substitute, it is fully customisable and should not cause any
problems. Contrary to what you have read, playing Q3A on-line works
excellently. There is a shot lag time as with playing it on the PC, but if
any bots are playing then they suffer no lag, making the game that little
does lack one feature which could have been implemented, that is an
auto-aim feature. Due to the pace that Q3A runs at, and that enemy's can
be above and below you, a feature to target the nearest enemy would have
been a nice addition. However as long as you take time to practice Q3A
this should not prove to be that much of a problem.
The sound in
Q3A does its job well. The soundtrack is made up of mostly beat pumping
fused with a little electronic dark rock. The music also creates the
impression of urgency and survival which suits Q3A perfectly. Each of the
weapons has its own sound effect ranging from the heavy sounding shotgun
to the bouncing grenades rattling around the metal floor panels.
this game is not hard to do. Unlike the PC version you can get Q3A up much
faster and it looks just as good, and the DC lighting effects are better.
However with only support for 4 players the 'arena' idea is sorely
destroyed as occasionally you can be running around for several minutes
trying to find the enemy who is also running around trying to find you.
There has been an ongoing debate on which game is better Quake 3 Arena or
Unreal Tournament. Personally I am a Quake man, as Unreal Tournament is
your standard sci-fi yarn. It's levels are dull and too big, and the
character voices are very poor. However a DC version is also going to be
available or is available now [depending when you are reading this] Unreal
Tourny on DC will support 8 players, but has less of the levels and
multiplayer options than the PC version.
So in short if
you want some first person action now, get Quake 3 Arena as it will keep
you entertained for ages. Q3A is an amazing game and deserves to be in
everyone’s DC game collection. Put simply buy this game and I will see
"Quake 3 Arena - a classic reborn!"
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