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Review

Sonic Shuffle

Party On!

Ok, so this isn’t what you would expect from Sega. This game follows on in the footsteps of ‘Mario Party’ on the N64, which I will admit, I went out and bought; But hey, it was great fun, brilliant gameplay and some very innovative ideas. Unfortunately the same can’t be said for Sonic Shuffle.

This is Sega’s first party game, and you can tell, as this game really does need polishing, or even a whole new makeover. Firstly the game is manufactured for children, and if I had something like this when I was 8 years old, I would have been the happiest person in the world. Unfortunately I am 18, and I see most children that age as annoying insects, but I suppose if I were ever to baby-sit, I’d shove this game in front of the kid, and let them play to their hearts content. And they would, in a weird and scary way, sometimes the game can be fun, even for me.

The game is very easy to understand, you can start the game choosing your character, any one of the 8 characters from sonic adventure. Some of which such as Big Cat will have to be unlocked in later stages.

The opening cut scene tells us our friends have been transported to "Maginaryworld," where they are asked by some fairy princess or other to collect a series of "precious stones," so on and so forth. Sonic and friends agree to embark on a quest for the precious stones, and then, after having been transported to the main game board, find themselves inexplicably combating one another to see who can collect the most. What a wonderful way to teach kids to betray and beat their friends.

Basic play throughout each of the five game boards is pretty straightforward. Sonic and pals draw cards from hands of seven, and then move a number of spaces corresponding to the value of each drawn card. Depending on where he lands, a player can collect rings, (which serve as currency for the purchase of force stones), have rings deducted from his cache, trigger a mini-game, or wind up in a card battle with some Pokemon-type character. Ultimately, the objective is to collect as many precious stones as possible.

The graphics of the game are one its finer points. Very smooth, cartoon style graphics, with thick shading on the characters, will immediately appeal to children. The graphics aren’t exactly busting the Dreamcast’s video card, but they certainly are very nice and high-res. They seem a lot like the visuals of a certain Jet Grind Radio but somehow don’t work as well as JGR, and anyways, you don’t want to give your kids that game, or it’ll bring a new meaning to the words ‘Home Decorating’.

Some of the ideas in the party games are quite good and original, e.g. instead of rolling dice to determine your next move, you draw a card from an available pack.

Incidentally, if you have a VMU installed, you can see your hand displayed on the VMU screen, keeping your cards secret from your human opponents. Also, through the use of a "special" card, you can swap cards with opponents, steal cards away from them, or move any number of spaces between 1 and 7, in which case the card behaves like a seven-sided die. Cards already played collect in a trash can, the contents of which are visible at all times, which helps players decide whether they want to risk stealing unseen cards from opponents.

So far, I have commented on many of the negative points in the game, but now we get to the good bits, the few there are anyways. The mini games in Sonic Shuffle kick ass. No really, they do. My personal favourite being ‘Virtual Tag’. This includes all 4 players being put into a virtual arena, and having to play tag, it brought back many memories of games I used to play on the playground at primary school.

Another of the fun mini games is the 1 player game where your character gets to roll around a virtual cartoony labrynth, avoidin as many of the other characters and obstructions as possible.

Each of the player characters has unique abilities consistent with those presented in prior Sonic games. For example, Tails can traverse certain spaces designed for him alone, allowing him to fly from one board area to another. Amy can use a hammer at certain spaces, allowing her to catapult herself around. Not that any one character has a significant advantage over any other, but the inclusion of unique character attributes is still nice.

Oh, and I should mention Dr. Robotnik makes several appearances throughout the game, thwarting players, reducing their chances of acquiring rings, meddling with their card values, or dropping 16-ton weights on competitors, thus demolishing their ring counts. I always enjoy seeing Robotnik, regardless of what type of Sonic game I'm playing. He's just a classic character, and he's as big a pain in the ass as he's ever been.

Well, there’s not much more for me to comment on, except the load times.  ARGH. Sega, listen carefully, there is no point bringing a game out, where the loading times of the mini-games are actually longer than the mini games themselves, OK? (Editor – LOL)

On the whole, this is definitely one for the kids, with its childish humour, its cartoony graphics, and its gameplay, so parents, if you want to shut your kids up for a while just pop down to your local retailer and buy this, or if you’re an adult and want some fun, buy it for your kids, and when they are gone, play the mini games, especially the tag game.

Misagh Mahmoudi, misagh@dreamcastsource.co.uk

 

Graphics

6

Good cartoony graphics, but not pushing maximum polygons here!
Sound 5.5 Some really annoying voice acting!
Gameplay 6 The kids will love it, the older, wiser ones among us will stay well away!
Lifespan 6

Its not a long game, but the kids will play again and again!

Overall 6/10

"Its all been said in the review, strictly for kids, and definitely Sonic’s worst game!"

 

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Reviewer:

Misagh

Developer SEGA
Publisher SEGA
Genre Party game
Players 1-4
Extras Rumble, VGA

 

 

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